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The Fan

I made this project as a field test for Substance Painter, Xgen in Maya and Unreal Engine 5. It's not a realtime game model but I decided to render it in Unreal Engine 5 being especially curious about the Metahuman skin and eyes shader.

I started by gathering a lot of references to get a clear vision on what the final model is going to look like, including the pose - as I wasn't relying on any ready concept art. I began sculpting the body in Zbrush and making eyelashes, brows and hair in Maya Xgen. After that I did the outfit in Marvelous Designer and did a clean quad retopology in Maya to have an easier time on refining the clothing in zbrush. Staying in Maya I switched to polymodeling the Air Jordan 1 shoes, an important part of a Michael Jordan fan appearance :) At this point I started testing the hair and eyes in Unreal Engine 5.

Meanwhile after finishing all the character accesories and the UVs in Maya I exported the model to Substance Painter to start the texturing process of the outfit, ball and glasses. Then I transferred the Metahuman mesh topology onto my sculpt to use it's shaders and textures which I modified to my own purposes. I also used metahuman eyes and teeth/tongue as it already included a precoded shader for iris that looked really good.

After getting all the meshes and textures into Unreal Engine 5 I composed the scene and shaders, and started animating the sequence for the presentation. Later I moved on to rendering stage refining a lot of the steps for quality in the process. Finally I edited and rendered the whole video in Davinci Resolve and concluded the project.

Cheers!

Sculpt with pose done in Zbrush. Clothes done in Marvelous Designer. Shoes, ball done in Maya

Sculpt with pose done in Zbrush. Clothes done in Marvelous Designer. Shoes, ball done in Maya

Sculpt done in Zbrush

Sculpt done in Zbrush

Hair, eyebrows, eyelashes done in Maya Xgen

Hair, eyebrows, eyelashes done in Maya Xgen

Textures done in Substance Painter

Textures done in Substance Painter

Clothes done in Marvelous Designer. Shoes, ball, retopology done in Maya

Clothes done in Marvelous Designer. Shoes, ball, retopology done in Maya

UVs done in Maya

UVs done in Maya

Reference board composed in Pureref

Reference board composed in Pureref